View Poll Results: For those that feel the need to petition for everything.
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Yes, remove Loot Scaling. (Or /signed)
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566 |
68.19% |
No, it's fine as it is. (Or /notsigned)
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106 |
12.77% |
I have a slightly different view that I have expressed below in an elaborate manner.
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8 |
0.96% |
Cake is ****ing delicious.
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150 |
18.07% |
Mar 29, 2008, 02:05 AM // 02:05
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#1121
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Quote:
Originally Posted by JeniM
Another fine example of skill>time
I think the numbers in the poll speak for themselves. The majority of the customer base (that have voted, i'm not making a generalisation) want Loot Scaling out, so as that would actually make us happy and is what we have asked Anet for, I somehow bet it doesn't happen.
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Duping makes people happy. And a huge percentage of people say "so what, it doesn't affect me".
So should Anet allow it?
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Mar 29, 2008, 02:06 AM // 02:06
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#1122
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by JeniM
The majority of the forum base (that have voted, i'm not making a generalisation) want Loot Scaling out
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Fixed. Alternatively you could put "farmers" there instead.
__________________
People are stupid.
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Mar 29, 2008, 02:09 AM // 02:09
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#1123
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Savio
Fixed. Alternatively you could put "farmers" there instead.
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Yes the number count for nothing. And if you read my post before changing it you'd see I wrote "that have voted". I'm not implying if you asked EVERY GW's player that 67% would say remove LS, but that is the proportion that this poll suggests
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Mar 29, 2008, 02:44 AM // 02:44
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#1124
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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No, it doesn't suggest it at all. Forumgoers are not representative of the total GW playerbase. Read biased sample, especially the examples section.
__________________
People are stupid.
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Mar 29, 2008, 03:05 AM // 03:05
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#1125
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by JeniM
Another fine example of skill>time
I think the numbers in the poll speak for themselves. The majority of the customer base (that have voted, i'm not making a generalisation) want Loot Scaling out, so as that would actually make us happy and is what we have asked Anet for, I somehow bet it doesn't happen.
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And the majority of college kids in the US want the drinking age limit lowered/abolished.
But it ain't going to happen. People don't always know what is best for them.
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Mar 29, 2008, 03:19 AM // 03:19
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#1126
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Some of the other scenario's you parralle are totally different mechanics, situations and totally irrelevent
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Mar 29, 2008, 03:48 AM // 03:48
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#1127
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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More work...less pay. Sounds like real life. Not good in my book any day. Remove LS please.
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Mar 29, 2008, 06:13 AM // 06:13
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#1128
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Sleeper Service
Maybe i got this wrong but does that graph mean that waiting for 60 seconds before killing anything increases the potential drop rate on the first monster.
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Yes, absolutely. Waiting for at least 2 minutes gives a practically 100% drop probability in that instance.
Quote:
Originally Posted by Sleeper Service
are you saying that: If you wait, kill a monster and get a drop, the rest of the instance will benefit from higher drop rates.
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Well, no. After you get a drop, that becomes the next reference point and depending on how fast you kill the next monster the waste rate is adjusted again.
In practice, for that particular run (Diessa Lowlands gargoyles) if you wait for 2 minutes after entering the explorable, then start farming normally (one at a time, no AoE please) you'll notice that about 99% of the monsters you kill drop their loot, as if there was no LS at all. This is possible because the monetary value of the drops is so low as to keep the adjustment essentially pegged at zero waste for the whole time. Because of the huge disparity in the actual vs. merchant value of a gargoyle skull the farming run is very profitable, yielding about 40-50k per hour, come Wintersday.
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Mar 30, 2008, 07:56 PM // 19:56
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#1129
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Jungle Guide
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Quote:
Originally Posted by JeniM
Yes the number count for nothing. And if you read my post before changing it you'd see I wrote "that have voted". I'm not implying if you asked EVERY GW's player that 67% would say remove LS, but that is the proportion that this poll suggests
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Far more than 67% imo, the poll was added quite late and people in the beginning were just leaving /signed or whatever with no interest in checking the thread. So that gave detractors a clearer shot at gaming the poll.
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Mar 30, 2008, 08:28 PM // 20:28
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#1130
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Unfortunately, 'what people want' it's no always the best thing to do. Just watch the movie: "Idiocracy".
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Mar 30, 2008, 11:29 PM // 23:29
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#1131
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by HawkofStorms
And the majority of college kids in the US want the drinking age limit lowered/abolished.
But it ain't going to happen. People don't always know what is best for them.
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Nice job in reducing the majority of the playerbase to adolescents. who knows, it may be true, and some of us that aren't may be in the minority...
I didn't go straight to college. I was on Camp Pendleton when I was early college-age, which meant I was legal age to drink on base. You are right, not everyone agrees that others know what is right for them. In my case, the military decided what was right and not the civilians that prevented me from drinking off-base.
EDIT: The more accurate comparison has to do with local taxes. Loot scaling was a tool used to try and defeat botting and professional farming. Now that they have other, more effective tools to do so, it has outlived its original purpose. It's the same with local taxes that are raised in order to pay for something the local government claims it needs. Seldom are those taxes then reduced back to normal once that purpose have been fulfilled.
There are some good, potential politicians in here :-)
Obligatory Star Wars Quotes
"The powers you give me I will lay down when this crisis has be abated! My first act, with this new authority, is to create a Grand Army of the Republic, to counter the increasing threat of the Separatists."
―Palpatine announces the creation of the Grand Army of the Republic
"In order to ensure the security and continuing stability, the Republic will be reorganized into the First Galactic Empire! For a safe, and secure, society."
―Palpatine to the senate
Last edited by CyberNigma; Mar 30, 2008 at 11:45 PM // 23:45..
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Mar 30, 2008, 11:32 PM // 23:32
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#1132
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Banned
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Quote:
Originally Posted by MithranArkanere
Unfortunately, 'what people want' it's no always the best thing to do. Just watch the movie: "Idiocracy".
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having something that only a small portion of the people want is a bad thing too.
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Mar 30, 2008, 11:34 PM // 23:34
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#1133
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Ork Pride
having something that only a small portion of the people want is a bad thing too.
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True. Never underestimate the stupidity of the crowd.
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Apr 04, 2008, 04:43 PM // 16:43
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#1134
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Keep lootscaling. The quote from the first post is mostly a bunch of crap. Removing lootscaling will ONLY help those who are in groups lower then the maximum, which means they are farming. And I really don't care one bit about those who farm.
If materials/rare materials start to cost more (due to inflation), and normal players (ie ones not farming) get the same money as before, then you are effectively hurting the normal players, who are now forced to farm if they want what they had before.
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Apr 04, 2008, 04:51 PM // 16:51
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#1135
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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/not signed
Ever since LS was introduced I enjoyed playing GW more.
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Apr 04, 2008, 05:17 PM // 17:17
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#1136
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are some things to be changed when people ask about it.
Ans some to be changed for the sake of the game as it currently is or due to impossibilities.
3 heroes, auction house, lootscaling, pre-Searing separated from the rest of the game... those are examples of things that should stay like that no matter how much people ask otherwise.
Let's go to other things that are really needed, like the storage and market problems, which need things like armor unlocking and the Xunlai Marketplace.
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Apr 04, 2008, 05:20 PM // 17:20
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#1137
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by The Meth
Keep lootscaling. The quote from the first post is mostly a bunch of crap. Removing lootscaling will ONLY help those who are in groups lower then the maximum, which means they are farming. And I really don't care one bit about those who farm.
If materials/rare materials start to cost more (due to inflation), and normal players (ie ones not farming) get the same money as before, then you are effectively hurting the normal players, who are now forced to farm if they want what they had before.
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You realise that the cost of many materials has gone up since the loot nerf?
Pre loot nerf = deflation
post loot nerf = inflation
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Apr 04, 2008, 05:34 PM // 17:34
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#1138
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Fay Vert
You realise that the cost of many materials has gone up since the loot nerf?
Pre loot nerf = deflation
post loot nerf = inflation
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That is mostly because there is a constant demand for these materials due to the many people that need them for consumables.
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Apr 04, 2008, 05:44 PM // 17:44
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#1139
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Fay Vert
You realise that the cost of many materials has gone up since the loot nerf?
Pre loot nerf = deflation
post loot nerf = inflation
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Rare materials are OUT of lootscalling.
Normal materials can be easily acquired in big bulks by salvaging weapons and armor.
Do you need glittering dust? Go to the jade sea or echovald and kill some things.
Salvage the jade/amber items, and you'll get a ton of it. And some wood and few other materials as an extra gift.
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Apr 04, 2008, 06:19 PM // 18:19
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#1140
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Academy Page
Join Date: Mar 2007
Location: Fife, Scotland
Guild: OLDSCHOOL [nubs]
Profession: W/
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/signed
it was a bummer that they couldnt have done this before to save us all being hit by LS yet again the botters ruined it for us all, now if they are gone then yes i do belive in removing loot scaling!
although i dont see how banning ip-addresses will stop botters, as external ip srvice provders use class a addresses, there are trillions of addresses availible most of which are dynamic so it will not stop botters unless they have a fixed ip which is very rare for a domestic user
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